1/22/2024 0 Comments Flood halo hentai![]() McLees also did all the early concept art for the Flood. Early design for the Flood was done by Bungie artist and writer Robert McLees, who considers himself "the architect" of the Flood the Flood's roots are reflected in concept art of a "fungal zombie" that McLees did for the earlier Bungie game Marathon 2: Durandal. Yeah, and bad sci-fi too." Another inspiration was Christopher Rowley's The Vang series. Commenting upon the inception of the Flood, Bungie staff member Chris Butcher noted that "the idea behind the Flood as the forgotten peril that ended a galaxy-spanning empire is a pretty fundamental tenet of good sci-fi. A design for one Flood form appeared as early as 1997. The Flood was added early in Bungie's development of the 2001 video game Halo: Combat Evolved, before the game had made its jump from the Macintosh platform to the Xbox. The Flood also creates forms known as "key minds" to coordinate the Flood these include the apex of Flood evolution, known as " Graveminds". Larger hosts are turned into forms for combat, growing long whip-like tentacles, while mangled and disused hosts are turned into incubators for more infection forms. Depending on the size or condition of the body, the infection form mutates the hapless host into various specialized forms in the continual drive for more food. The host is incapacitated while the infection form burrows into the host's body and begins the mutation process, bringing the host under Flood control. These forms seeks hosts, living or dead, and attempt to drive sharp spines into the host and thereby tap into the nervous system. The largest self-contained form that the Flood can produce itself without using other biomass is an "infection form". The Flood is depicted as a parasitic organism that infects any sentient life of sufficient size. The left hand has been replaced with tentacles, and the infection form's sensory apparatus sprout where the head once was. While some critics have described the Flood as derivative or clichéd, others have ranked it among the greatest video game villains.ĭevelopment Concept art of a Flood combat form. The Flood's return in Halo 2 and Halo 3 was less enthusiastically praised. The player's discovery of the Flood in Halo: Combat Evolved is a major plot twist, and was one of the surprises reviewers noted positively. Bungie environment artist Vic DeLeon spent six months of pre-production time refining the Flood's fleshy aesthetic and designing the organic interiors of Flood-infested spaceships for Halo 3. The setting of the first game, the ringworld Halo, was stripped of many of its large creatures in order to make the Flood's surprise appearance more startling. ![]() ![]() ![]() The Flood's design and fiction were led by Bungie artist Robert McLees, who used unused concepts from the earlier Bungie game Marathon 2. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it. The Flood is driven by a desire to infect any sentient life of sufficient size Flood-infected creatures, also called Flood, in turn can infect other hosts. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. ![]() The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. Fictional parasitic alien lifeform in the Halo video game series Protagonist Master Chief (left) fighting Flood in Halo: Combat Evolved (2001) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |